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dc.contributor.advisorThomas, Roger L.
dc.contributor.advisorFenker, Richard M.
dc.contributor.authorRobinson, Michael Clarken_US
dc.date.accessioned2019-10-11T15:11:32Z
dc.date.available2019-10-11T15:11:32Z
dc.date.created1991en_US
dc.date.issued1991en_US
dc.identifieraleph-508581en_US
dc.identifierMicrofilm Diss. 556en_US
dc.identifier.urihttps://repository.tcu.edu/handle/116099117/34793
dc.description.abstractComputers have been characterized as exceptionally powerful tools for classroom instruction (Mandinach & Fisher, 1983). However, they have not been as successful as anticipated (Hassett, 1984), and most students view them as purely recreational. Butler, Markulis, & Strang (1988) attribute this minimal success to a lack of basic information regarding software characteristics and individual difference factors that influence player-software interactions. This study used a multidimensional analysis of computer game evaluations to establish a taxonomy of strategies that define player evaluations of games. Games were evaluated globally with minimal intergame comparison, along a single defining dimension, or differentially along multiple dimensions. A factor analysis of preference judgments showed that players distinguish between games on the basis of graphic representation, interactive realism, quality of documentation, and ease of play. Dimensions of similarity evaluation and preference judgment were found to differ in terms of evaluative criteria used. A multiple regression analysis showed that preference for specific game types was predicted by individual difference traits among players. Possible implications for education were discussed.
dc.format.extentv, 139 leaves : illustrationsen_US
dc.format.mediumFormat: Printen_US
dc.language.isoengen_US
dc.relation.ispartofTexas Christian University dissertationen_US
dc.relation.ispartofAS38.R636en_US
dc.subject.lcshComputer games--Psychological aspectsen_US
dc.subject.lcshCognitive learningen_US
dc.subject.lcshCognitive stylesen_US
dc.titlePsychological factors in computer gamingen_US
dc.typeTexten_US
etd.degree.departmentDepartment of Psychology
etd.degree.levelDoctoral
local.collegeCollege of Science and Engineering
local.departmentPsychology
local.academicunitDepartment of Psychology
dc.type.genreDissertation
local.subjectareaPsychology
dc.identifier.callnumberMain Stacks: AS38 .R636 (Regular Loan)
dc.identifier.callnumberSpecial Collections: AS38 .R636 (Non-Circulating)
etd.degree.nameDoctor of Philosophy
etd.degree.grantorTexas Christian University


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