Show simple item record

dc.creatorHelms, Jason
dc.date.accessioned2020-05-11T16:12:56Z
dc.date.available2020-05-11T16:12:56Z
dc.date.issued2019-07-02
dc.identifier.urihttps://doi.org/10.22230/src.2019v10n3a333
dc.identifier.urihttps://repository.tcu.edu/handle/116099117/39758
dc.identifier.urihttps://src-online.ca/index.php/src/article/view/333
dc.description.abstractPublication medium is a choice that is always made and often forgotten. This game makes its arguments through interactivity and play, stressing that no medium is neutral and that medium choice shapes knowledge production. You play as a scholar submitting an article for publication: choosing your medium, researching, writing, and revising. Through successive plays the game develops the concepts of crunch and flow and explains how to develop a new scholarly meta (an e-sports term for strategy) that makes research more productive. The game takes roughly twenty minutes to win, unlocking a debug mode that makes its arguments more explicit.
dc.language.isoenen_US
dc.publisherCISP Press
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/2.5/ca/
dc.sourceScholarly and Research Communication
dc.subjectFlow
dc.subjectGaming
dc.subjectMultimodal Scholarship
dc.titlePlay Smarter Not Harder: Developing Your Scholarly Meta
dc.typeArticle
dc.rights.holder2019 Helms
dc.rights.licenseCC BY-NC-ND 2.5 CA
local.collegeAddRan College of Liberal Arts
local.departmentEnglish
local.personsAll (ENGL)


Files in this item

Thumbnail
This item appears in the following Collection(s)

Show simple item record

https://creativecommons.org/licenses/by-nc-nd/2.5/ca/
Except where otherwise noted, this item's license is described as https://creativecommons.org/licenses/by-nc-nd/2.5/ca/