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dc.creatorKirilloff, Gabi
dc.date.accessioned2022-12-07T16:35:52Z
dc.date.available2022-12-07T16:35:52Z
dc.date.issued2021
dc.identifier.urihttps://doi.org/10.46430/phen0095
dc.identifier.urihttps://repository.tcu.edu/handle/116099117/56561
dc.description.abstractThis lesson provides strategies for incorporating game creation into the classroom. The first half of the lesson discusses the challenges and benefits of teaching game creation while the second half includes a technical tutorial for Twine, an open source game creation tool.
dc.language.isoen_USen_US
dc.publisherUniversity of Sussex
dc.sourceProgramming Historian
dc.subjectComputer science
dc.subjectMultimedia
dc.subjectVideo game development
dc.subjectGame mechanics
dc.subjectMathematics education
dc.subjectHuman–computer interaction
dc.titleInteractive Fiction in the Humanities Classroom: How to Create Interactive Text Games Using Twine
dc.typeArticle
dc.rights.licenseCC BY 4.0
local.collegeAddRan College of Liberal Arts
local.departmentEnglish
local.personsKirilloff (ENGL)


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