dc.creator | Kirilloff, Gabi | |
dc.date.accessioned | 2022-12-07T16:35:52Z | |
dc.date.available | 2022-12-07T16:35:52Z | |
dc.date.issued | 2021 | |
dc.identifier.uri | https://doi.org/10.46430/phen0095 | |
dc.identifier.uri | https://repository.tcu.edu/handle/116099117/56561 | |
dc.description.abstract | This lesson provides strategies for incorporating game creation into the classroom. The first half of the lesson discusses the challenges and benefits of teaching game creation while the second half includes a technical tutorial for Twine, an open source game creation tool. | |
dc.language.iso | en_US | en_US |
dc.publisher | University of Sussex | |
dc.source | Programming Historian | |
dc.subject | Computer science | |
dc.subject | Multimedia | |
dc.subject | Video game development | |
dc.subject | Game mechanics | |
dc.subject | Mathematics education | |
dc.subject | Human–computer interaction | |
dc.title | Interactive Fiction in the Humanities Classroom: How to Create Interactive Text Games Using Twine | |
dc.type | Article | |
dc.rights.license | CC BY 4.0 | |
local.college | AddRan College of Liberal Arts | |
local.department | English | |
local.persons | Kirilloff (ENGL) | |